Procurement Notice Request for Quotation (RFQ) for Gamified Learning Content Development Work - MyDIGITAL
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Procurement Notice Request for Quotation (RFQ) for Gamified Learning Content Development Work

Procurement Notice Request for Quotation (RFQ) for Gamified Learning Content Development Work

Procurement Notice

Request for Quotation (RFQ) for Gamified Learning Content Development Work

Introduction:  

We aim to deliver a more engaging learning experience by introducing gamified content that enhances engagement, improves learning outcomes, and encourages wider participation among Malaysians from diverse backgrounds and digital skill levels.

Key Purposes:

  1. Boost learner engagement & motivation
    Gamification (missions, points, badges) makes learning more interactive and enjoyable, reducing drop-off rates compared to passive content.

  2. Simplify complex digital concepts
    Game-based scenarios help learners understand abstract ideas through practical, relatable simulations rather than technical explanations.

  3. Support inclusive & accessible learning
    Gamified micro-learning suits:
    • First-time learners
    • Youth and students
    • Senior citizens
    • Non-technical users
  4. Promote behaviour change, not just awareness
    Interactive challenges encourage learners to apply what they have learned into their daily life.

  5. Future-proof the national digital literacy agenda
    moves beyond static content to an experiential learning model, keeping the programme relevant, scalable, and aligned with rapid AI adoption.

Eligibility Criteria 

  1. Company Registration & Legal Status
    • Must be a company legally registered in Malaysia (e.g. SSM-registered).
    • Must not be blacklisted or suspended by any government agency.
  2. Relevant Experience
    • Demonstrated experience in ed-tech, digital content development, e-learning, microlearning, or interactive/gamified learning solutions.
    • Experience in delivering projects related to AI literacy, digital skills, technology education, or public awareness programmes will be an added advantage.
    • Prior experience working with government agencies, GLCs, or public-sector initiatives is preferred.
  3. Technical & Content Capability
    1. Proven capability to design and develop engaging, user-centric digital learning content, including but not limited to:
      1. Interactive modules
      2. Gamified learning content
      3. Scenario-based or assessment-driven learning
      4. Ability to translate complex AI concepts into simple, easy-to-understand content suitable for the general public.
      5. Capability to deliver content that is mobile-friendly and compatible with web-based learning platforms.
      6. Ability to design content that is inclusive, taking into consideration:
        1. Multilingual needs (Bahasa Melayu, English, Chinese & Tamil)
        2. Accessibility for seniors and learners with varying digital literacy levels
  4. Project Team & Resources
    • Team members should possess relevant qualifications and experience in digital content or learning solution development.
  5. Project Management & Delivery
    • Demonstrated ability to deliver projects within the proposed timeline and budget.
    • Clear project methodology, milestones, and quality assurance processes.
  6. Intellectual Property & Compliance
    • Must agree that all final deliverables, source files, and intellectual property rights developed under this project shall belong to the Government of Malaysia (or the appointing agency).
    • Must comply with all applicable laws, regulations, and data protection requirements.

Registration

  • Interested vendors must complete the registration form available at the following link: Click here to register and submit Non-Disclose Agreement no later than 12.00 noon on 18 January 2026.

Terms and Conditions:

MyDIGITAL Corporation reserves the right to reject any registrations or all proposals, to waive any formalities and to negotiate further with any vendor deemed suitable.